Rodahtnov [author] Nov 21 @ 4:24pm. Adding additional weapon types to the slot won't have any notable effect as titan slot weapons do soo much damage, any weapon type change is highly unlikely to change the total number of shots nedded to down a ship. Kinetic weapons are good against shields, but weak against armor. ) -Very hard-hitting lances with some tracking. The Rubricator Relic reward. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. Once shields are popped, it just tears through things with vicious efficiency. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Additionally, point defense can significantly reduce your losses during a siege. 3 Autocannon. When the enemy ships catch up they are shot. . 1 Mass Driver. A point to note, the 70 percent towards battleships should also include one titan. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Your control over it would remain the exact same. . ISBS: Doomsday Weapons & Ships – Simplified Chinese. 5 版本已更新. A Colossus combat computer has also been added, which adds the ability for the Colossus to join combat and allows the Colossus to fire from range 100. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Thoughest, meanest, highest dps ships in the fleet. Either way definitely have a titan in your fleet the auras are too valuable. I. 8. It is going to be focused on PvE, but a lot of these designs will also be a. ( stellaris noob) i dont have dlc so idk if that contributes. A Titan firing Cruisers. As OP as it would be I want a Titan weapon that has 100% shield and armor penetration like the. It also introduces new ship models that look way cooler than what’s available in vanilla Stellaris. The end of my last game i had 550. 2. What happened to me: I scavenged a titan from some archaeological site and try to use the titan to engage a cultist fleet from the opposite side of a star system. One interesting design is to set the Titan up for long-range combat since the only type of Combat Computer available to it is the. Apart from this, Stellaris patch 3. Stellaris' – possibly one of the best RTS games on the market – owes its success not only to intricate gameplay mechanics, designed by the masters of the genre – Paradox Interactive. Each ship also contains space for five subsystems – one each for an FTL module. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. When i first looked into Stellaris workshop, i was surprised what there wasn't any titan mods. I’ve been trying out a few builds today and found 1 titan, 6 battleships with X slot weapons, hangar and PD, 6 carrier with super sections, 25 cruisers with neutron launchers and the rest being PD destroyers and. (note: this also means you gain more modules & buildings. It is only visual bug and doesn't affect actual damage to enemies. This Mod Adds ISBS: Doomsday Weapons & Ships – Simplified Chinese to the Stellaris Game. The titan weapon trades the first shot for a 75% upgrade to fire rate, the X slot does 66% more damage to shields than the giga cannon, the drillers match the base damage of tier 3 SC and do strictly hull damage if you've built your fleet well at all, and the missile system does less unmitigated damage than tier 5 but ignores armor and puts 10x. 26/11/2016 – The cost of mounting these weapons. For the best experience, use this mod with Improved Space Battles [Graphics] which focuses on. The Global Pacifier is a Colossus weapon that, when activated, transforms a planet into some kind of Shielded World. Now availible for Stellaris 2. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. . While I was doing that, enemy fleet appears and suddenly everyone on the station. The mod makes laser weapons much more visually striking with a stronger glow that contrasts with the dark space background. Add a 4th A slot to the 3rd. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you finished Supremacy traditions - Rapid Deployment is. “Stake your claim with the hardiest, most stubborn species in Stellaris’ history! Gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy. Here below, some possible archetype for titans of every kind of phylum (feel free to contribute and agree): Mammalian Titan: Ankylon Titan from SoaseStellaris is an empire simulator, not playing admiral. The exception being early rushes, and then it depends entirely on where your tech is at. Previous Post. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. (And apocalypse DLC) There are a variety of. Hi, I have doubts about titan ship and his utility; I mean yeah is nice to have such big master piece and so on but he charges like a bloody corvette instead of stay far away as the artillery is suppossed to be. 原版名称:. Its DPS is 4. r5: I just conquered a fallen empire's homeworld and they have a titan assembly yard. . 4. Is triggered only by: Anomaly project "Abandoned Station". If a ship of a design is under construction or being upgraded, the design cannot be edited. Install ISBS: Doomsday Weapons & Ships - Simplified Chinese Mod via Steam. They use a planet cracker on earth at the start of the movie. 5. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. . g. Adding additional weapon types to the slot won't have any notable effect as titan slot. 0/Apocalypse! Update 2. Stellaris v3. Chance to get tech influenced by a lot of factors and individual to each tech. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Then there is the one that decreases opponentsnshields by a substantial amount. Space warfare. Example the Ruination Glare on the Titan, you give up the "alpha strike" capability and have the titan charge right into the fray. 3. This is why the PD corvette required. There are no limits to the amount of escorts and battlecruisers that can be build. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. Then use battleships. A majority of the ships in this mod are reworked or replaced versions of Paragon & Reiseafa's ship. Video by Montu Plays. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. High range weapons are surprisingly effective against corvettes, because corvette swarms lose DPS as a pretty linear function of the damage they take. Titans begin with a Titan/Ion Cannon only mountable weapon similar to a X type slot, but far more powerful, The Titan/Ion Cannon tech unlocks the weapon, so you get it when you unlock the ship/platform. 4 standard: unlock, build speed, hull integrity. S. Their only scary weapon has like a 21 day cooldown so worry more about the escorts. Every fleet will want one titan as well. 3 Penetrating. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). When in combat, every military ship will advance to within a certain distance of its target and fire its weapons, while staying at the intended distance. - Nanite weapons and armors. paziek Devouring Swarm • 3 yr. There are 6 classes of military ship in Stellaris. This mod adds a number of XL weapons to the game, to complement my recently released mods for the. I like to add a mix of energy and kinetic weapons to my titans, and a perdition beam as its special titan slot. Last Update: 17 Aug 2023. 6. We'll talk weapons loadouts. 3. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. This is a mod made to improve the Colossus’ function and make it a true harbinger of destruction. Corvettes are best built with Torpedoes. Go to Stellaris r/Stellaris. So if you focus only on shields or armor, half the AI's weapons are wasted. One top of that we are getting the new super weapon in the next update/dlc. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. : 1. Kinetic weapons fire projectiles accelerated to incredible speed at enemy ships, like the guns in Mass Effect. ISBS: 末日武器与舰船 – 简体中文版. Physics = energy weapon have less repeatables available, so the energy weapon techs are much easier to get (firerate+damage). It will keep firing the L slot weapons since the weapon range is further than the distance it is trying to space away from the enemy. Also, they have the shortest range weapons out of all the crises. With other bonuses, it's easy this way to push your designs to 100% shield hardening, and with enough shield health boosts from repeatables it can be very hard for late game threats to ever break. 2. They can protect your battleship fleet from torpedo corvettes. LizardCommander. So Titans spread across many fleets can kite. The X-sized weapon slot is different from the Titan-unique T-sized weapon slot. 9 NSC3 Edition. *-2. [stellaris. Massed Torpedo Corvettes can do terrible things to big ships and if you. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. By: Wolfie. One can easily forget that the military exists, so it involves a measure of conscious planning and some experience with the 'rhythm' of the game. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. 4 Anti-Shield. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. A) The Artillery Cruiser: this is a 2 Kinetic Weapons (preferably Kinetic Artillery), 2 Medium Lasers setup, with Artillery, Artillery and Broadside modules. 06/12/2016 – Updated for 1. Other weapons are nice as well, but that's the only one that cheats around armor and shields. Introduction. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. NK_2024 Collective Consciousness • 3 yr. I think the G slot shouldn't have a small with it, as G might be best targeted at type 4s. Download. You still need a strong fleet but one fleet of Titan/Battleship with X/L weapons should handle it with only minor losses if you aren't in repeat techs yet. Synergizes well with the Carriers core. Different weapons go in the different slot types, and without mods there is no way for a battleship to get a T slot, only an X slot. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. 9, with leaders having no upkeep while employed. Stellaris: Titan Interdictor Module . There are mods that have changed/added ship designs, which MIGHT have more slots for such weapons, but these are not in the vanilla game I have frequently daydreamed about fixing Stellaris' obnoxious inability to specialize ships (for anything other the guns) by creating a mod that either just lets you install anything size-equivalent into any slot (so a S could take S or P guns, a M could take M or G weapons, and L could take L or H) or fixes the sections to actually make sense. The "T" slot on a titan can only have the perdition beam installed and all other titan slot are large without any possibility to change them. Each Ion Cannon has an upkeep of 8 energy. Improved Titan Hulls: tech_titan_hull_1. Your Navy size (top right hand corner of the screen) has a direct. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Going back several millennia, the galaxy was dominated by massive, technologically advanced. Shield Dampener is used if you're focusing heavily on energy weapons on your Battleship builds, Subspace Snare is good for preventing disengagement and ensuring defeated enemies stay dead, and Targeting Grid can help against Corvettes which normally are very difficult for Battleships to hit. 4 Changes The update for the mod is almost fully complete, But is in a playable state, and for now only contains the planned set upgrades for Corvettes through Battleships (Titan sections are buggy at the moment, but. You can customize the weapons on the middle and right, but not on the bow. An ion cannon platform is. Uploaded: 03 Jul 2023 . As usual, the Avatar comes with its own research chain. Updated for Stellaris v2. Add more section types with more weapon slots like a small weapons section that has maxed out of S slots, a guided section, a medium weapon section, etc. A. Picket refers to using point defense weapons and the picket computer. The carrier computer titan will stay further back. Full List of Changes: Starbases. Their weapons are quite powerful, the Titan weapon they use ignores all armor and shields and can oneshot almost anything (only a titan of your own would. ** If multiple auras have the same ID the one with the highest priority will be applied. A new Stellaris update 3. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. For example the ancient laster (Cavitation Collapser), resembles normal lasers. New powerful X-Large energy lances for your battleships and bigger ones (3 variants + 1 Titan Beam variant. It's also very deadly in space storms or against enemies who aren't using shields. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. Lazer has a nice role with the bypass but in my opinion should do the same damage as a t5. The Titan has 3 sections, Titan Bow, Titan Core, and Titan Stern. 6. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. In contrast, in the scenario with no Titan, the spinal mounts are the longest-range weapons in such a fleet and as such the fighters don't event get to launch until combat starts and the spinal mounts start firing. Build them all up to Star Fortress size and build as many Anchorages, Naval Logistics Offices, and resource silos as you can. Popular Now . However, construction of the Avatar requires the completion of another event chain (basically Stellaris TD). Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. . Stellaris: Titan Interdictor Module. It's the same thing with Espionage. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. The Tachyon Lance is a death laser that is really good at making finishing blows, as it has outrageously high DPS and massive multipliers against hull and armor. Space warfare. Normally in the game, the players will be able to see that the titans can be equipped with six large-shaped weapons and a titan weapon. 2. Giga cannons do not do the job like arc emitters and cloud lighting is too short. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. The Rubricator grants you +20 Society research and +15% Archaeotech Weapon Damage as a passive effect and 500 Minor Artifacts as a Triumph (active) effect with a cooldown of 3600 days and an influence cost of 150. I want spac to shutter once the titan fires this beam. That fleet won agaisnt an FE fleet. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Description. - Maximum at 9999 naval cap. Titan Weapons Stellaris. Titan: - Base limit regardless of naval cap. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Members Online •. The weapon disappear from the template in. If you are using Real Space – Ships in Scaling HARD, use this compatibility patch instead: For proper mod installation, this mod should be LOWER on your mod list than both NSC and Real Space – Ships in Scaling. This is the standalone balance portion of ISB and contains only the additional ship classes and doomsday weapons, without the gameplay changes. R5: These are the Drej from Titan AE. There are exceptions to certain comps. Ship Features: Weapons. The Colossus has full support for all planet killer weapons. . In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. 3. Archaeological Site. (see img) - 460mm Shock Cannon - Default Energy cannon of the yamato. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Yeah they don't have shield pierce but that's what the saturator artillery is for. Think of corvettes as an expandable screen. TLDR: Artillery computers make XL and Titan weapons point the wrong way while any shorter range weapons like L Plasma Cannons never get to shoot - I think it sucks. ) - 155mm Shock Cannon -. Have the fleet represented by a simple icon, and make an auto calculation about how the battle goes. Would still pew pew frivolously though!Description: Compatible with Stellaris V3. This mod adjusts the ranges of new weapons and ship combat computers added by NSC to be appropriately scaled with Real Space – Ships in Scaling LITE. Visit our Stellaris Battleship, Titan, Corvette, Cruiser and Colossus pages to read about them. • 1 yr. Each Ion Cannon has an upkeep of 8 energy. This Mod Adds Safety Off for Planet Killer Weapons – FGRaptor to the Stellaris Game. Thus demonstrating the key difference the presence of the Titan makes in the fleet. Try to put disrupters on it if you can. If the battleships are in front when the shooting starts then the Titan won't be. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. Just the buildings and starbase upgrades are worth the perk. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. These are massive, intimidating and heavily. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. These are massive, intimidating and heavily armored, with a main weapon that is capable of destroying a battleship in a single shot fired from great distance. I know, but i dont think the OP knows. The Amazing Space Battles mod now has this new Perdition beam Titan weapon graphics. May 10, 2018 @ 9:16am. Could have been a legendary leader? Theres one guy who gives +50% evasion. Your alpha strike will wipe out most of their fleet before they even get in range. This adds a variety of possibilities to counter the all powerful Titan Laser, and gives. Fixed lack of power cost for titan lasers. It also adds several new subtrees with technology based on. Stellaris: Titan Interdictor Module . Artillery bow is great against shield. What's best will always be what counters the enemy fleets. So, I wanted to try out a titan and colossus in a quick play before work, so I'm doing a cheat game. Popular Now . Let’s discuss what’s the bests weapons to fight unbidden crisis ships. The whole original idea of the different weapon types was that different empires use different weapons. I wonder if shortening the animation would help at all. Read More. There are three weapons that seem to be doing best on Corvettes. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the. (That'd be tough though, since the titan beam is an anti-armor/hull weapon that has a longer range than all your anti-shield. There is also an argument that the Titan Weapon, the Perdition Beam / Ion Cannon is pretty good, it has absurdly long range and is excellent at making whatever it. Didn't even have boosters on. However, construction of the Avatar requires the completion of another event chain (basically Stellaris TD). Stellaris: Stellaris:. ago. 3 is released. To get titan tech you need battleships, not citadels (they will need for building titans, but not for research). Read More. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. RagnarokSaturator artillery does 66% more shield damage than a giga cannon out of the box. The AI might still attack you. 1 Mass Driver. It's healthy frame does, however, make it exceptionally slow, which is a bit of an issue considering its aura boosts are its primary appeal in a combat scenario. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. X. Or a short range slug titan with a lot of small and medium weapon slots. . Lets dive in!Grab your Paradox discoun. Chance to get tech influenced by a lot of factors and individual to each tech. Gameplay. *, 3. Stellaris: At War: Carrier Improvements (2. Yeah this seems to be the case, thank you! Once you unlock an X sized weapon you can select a special front section for battleships that possess a single X slot and no other weapon slots. It can't even beat the automated dreadnought 1v1 with: - lvl 10+ repeatables - full anti-shield weapons (gaus + gigacannons) - dragonscale armor - 51k fleetpower Psionic shields (or just dark matter shields) would probably allow it to win, but. Defense: Best 2-1 combo to counter your greatest threat. If you have weapon with 250 range and that ship is engaged in combat then it will fire at anything within that 250 range regardless of what combat role it has set. (Needs a really range buff to 200) Only 20 more than a L. But they are all in the mod. Assault Cruiser (Dragoon Class) – Close combat cruiser. 26/11/2016 – The cost of mounting these weapons has been doubled due to inflation. Steam Workshop. 50, vs Gamma lasers at 6. Inadequis. Apocalypse is a paid expansion that was released along with Stellaris v2. ) The best end-game fleet compositions and what weapons belong on them. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Info. I think it's fair to say that we can. Learn more about U. You can use the rapid deployment war policies and the admiral trait who increase range (the one with the running guy) Bypasses weapon are the best against Contingency, Imo, but they require to have a sufficient load of energy weapon repeatable to deal sufficient. Stellaris Combat Rebalance has a new meta. 67. between the 3 X class weapon on battleship and titan, which one is most effective against contingency?Late Game Titan Build. 3. You need DPS and you need range, and HP from Shields or Armour. Every fleet needs a flagship! Stellaris Ship Design Guide 2. – New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has access to a titan weapon slot (with Apocalypse only) – Star Fortress gives 4 building slots. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. 2. Stellaris: Event Horizon Offset Facility . 5 damage per shot while completely ignoring shields and armor. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 1. One thing that I liked when I read its details is that it [mostly] respects relative slot sizes for the weapons in the sections it offers [though its Hangar sections are generally 1-M slot equivalent too large]. An in-depth description from a player perspective of all the DLCs currently available for Stellaris, sorted in order of importance. Most of your post is trying to shoehorn Cloaking as a solution when even in that role it's a poor solution. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). Artillery battleships and the titan have very high alpha strike, and their role is to instantly terminate a chunk of. The patch seeks to link many ESC components to ZOTFE ships as well as bringing ZOTFE unique weapons and. Carrier ai can increase that and thus can increase engagement range. CallMeFishy Nov 21 @ 4:38pm. Stellaris: Event Horizon Offset Facility . Or a Titan with fewer weapons but has more than just the one fleet support slot. Stellaris: Event Horizon Offset Facility . Stellaris: (-Mass Effect Shipsets NSC2-). And so but the lazer and kinetic need a boost. But that's not really the case anymore so it might not be much of an office ar all. I kinda wish Paradox would introduce a Dreadnought class ship in-between Battleships and Titans. They basically look just like the Unbidden. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. but that's still 200 corvettes vs only 12 titans. Undersized weapons, resilient. The engagement range is determined by the ship's designated role and will apply regardless of the effective range of the ship's weapons. Leave a response . Stellaris: Titan Interdictor Module. They are the only thing that makes massed missiles or torpedoes even sort-of-viable outside the early game by vastly increasing the throw weight the enemy has to deal with, and their dual use in distracting strike craft is quite valuable too since dealing with massed strike craft is not a. Just realized it might be better if you use the -20% shield aura instead. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. 1. 31. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. Colossus Health increased from 30,000 -> 150,000. Simply the same weapons in the base game, times two. Made for 2. I'm playing as a machine gestalt of fanatic eradicators. Which Frigates' kinetic G weapon is 30 which will limit the number of guns an Artillery Battleship can even use on them. Titan Weapons Mod. There are other combat ships in Stellaris too. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . If you're using titans then you're using battleships so +10 tracking is a must. 0 most weapons have been re-balanced and are now viable in different situations. It's latest portion of DLC, Apocalypse, brings with it new. ago. (or 12 titans and one battleship to fill in the extra 8 fleet power) Each loss is a crippling blow to you, while their losses are easily replaced and have a far smaller impact on total. System: Max systems, line computer, afterburners, and auxiliary fire control. Warfare. It says to double engagement range. Improved Space Battles just updated to v1. Use arc emitters and kinetic battery. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. That leaves you with lances or arc. They have two X-slot weapons, in addition to a bunch of other weaponry, though they're not all that strong on their own. : 51. Feb 17, 2017. This article is for the PC version of Stellaris only. Stellaris. Leave a Response Cancel reply. If it's not enough to one-shot what it's. You just have to increase the threat to keep it. A Guide for Stellaris. Use the torpedo computer, and fill up free slots with missiles. Planet Killer Weapons. My version of the Warhammer 40K-based, the Imperium of Man ship mod, We Are The Imperial Navy. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. why xD My titans shrek. Simply the same weapons in the base game, times two. This doesn't happen. 31.